Monday 26 March 2018

Latest Cover Design—Mack ‘n’ Me: Blaedergil’s Host

Following up from February, I’ve created the second cover in the Mack ‘n’ Me ‘n’ Odyssey series. The second novel, Mack ‘n’ Me: Blaedergil’s Host takes place a little ways down the track and has a bit of political intrigue, but essentially continues the story of Cutter and Mack as they work out their working relationship. 


The first step was the usual use of a template designed for the series.



The second step was a lot easier because of my previous forays onto Dreamstime. I chose a planetary background by Forplayday that had a myriad of stars, because it seemed reminiscent of the word ‘host’ in the novel’s title. It needed to be resized, and then the layer had to be shifted so that it lay under the words for the title and byline.


After that, I used the second in a series of characterimages by Yekophotostudio that I’d found on Dreamstime. I tried out how it looked both under the planet layer, and above it, and decided to over lay it. After that, I isolated the guy and girl elements from the original background, and positioned them at the base of the cover in the foreground.


That was the easy part.

The next step was to get them to blend together to form a more cohesive image. At this point, I decided the flesh tones and natural colouring weren’t quite what I was looking for, although they looked okay.  All manipulation was done in GIMP.


The first thing I did was darken the character image to -29, using the ‘Color Saturation’ tool under the Colors drop-down menu. I then decreased the Hue Saturation to -49 in the ‘Hue Saturation’ tool under the ‘Colors’ drop-down menu, and then highlighted the planetary layer, and
then I played with the ‘Brightness-Contrast’ tool (also found under the ‘Colors’ drop-down tab, and adjusted the entire image, bringing the brightness up to +2, and increasing the contrast to +58.





I still wasn’t happy with the effect, so I used the ‘Color Balance’ tool to adjust the background, increasing the hue saturation by +38, reducing the lightness by -33 and increasing the saturation by +15. After that, I decided I wanted more yellow in the background, so I used the ‘Color Balance’ tool to reduce the yellow-blue balance by -49.
 
 


















After that, I wasn’t sure if I was happy with the background, or not, so I returned to the step I’d saved as Dev10—and this taught me the important of saving the image at each step, because it’s much easier to go back to a saved step and rework it, than to try to undo everything to get the image looking like it did, at that step. It’s also useful to put the abbreviated changes into the saved .jpg file title, so you remember what you did, when you go back to it.



After returning to Dev10, I used the Color Balance tool to increase the yellow-blue balance by +60, and then reduced the cyan-red to -18, and finally tweaked the yellow-blue colour balance line another -49 on the planetary layer. The last step was to use the Brightness-Contrast tool to reduce the brightness by -49, so that the words became more visible.


This was the image, I finally decided on.


Of course, I then discovered I’d missed something while isolating the character image. The errored image is on the left, the corrected image on the right. I count it as a lesson in vigilance.

 


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